Exergaming

SL Shu-Cheng Lin
JL Jing-Yu Lee
YY Yong Yang
CF Chu-Chun Fang
HF Hsiao-Lin Fang
TH Tien-Hung Hou
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The exergaming selected for this study was Nintendo Switch Ring Fit Adventure, which combines exercise, adventure, and entertainment, allowing players to enjoy both physical workouts and gaming fun simultaneously. The game features an intuitive and user-friendly interface, suitable for players of all ages. It comes with a specialized fitness ring device (Ring-Con), an intelligent accessory that connects to the Nintendo Switch console. Through this ring, players can engage in various physical activities such as weightlifting, yoga, and aerobic exercises. The fitness ring sensor accurately captures players’ movements and incorporates them into the gameplay. The game content involves unlocking levels and participating in fitness competitions through real-life physical movements. It offers a variety of fitness activities, each targeting different muscle groups, while also providing enjoyable gaming challenges. The trained muscle groups were the pectoralis major, deltoid, and latissimus dorsi muscles. The testing consisted of 2 modes: (1) maximum repetition test and (2) single-round test. The maximum repetition test was conducted using the extreme challenge mode. Participants were instructed to follow the game’s pace of 60 beats per minute as closely as possible and maintain proper posture during each muscle group’s testing to avoid compensation from other muscles. The single-round test was conducted using the challenge mode. Participants were instructed to perform repetitive actions as quickly as possible for 20 seconds (Figure 2).

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